Departments & Positions

  • Valhalla Command (Valhalla Colony)

    The Command department is ultimately responsible for the colony and its crew and those within the department are responsible for representing the interests of Starfleet.

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  • Ning'Tao Command (Ning'Tao)

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  • Flight Operations (Valhalla Colony)

    Responsible for the control of all incoming and outgoing air and space traffic in the designated airspace allotted to Valhalla. Also responsible for monitoring all space traffic in the area of Ozum in alliance with the Dendrian Order.

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  • Navigation (Ning'Tao)

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  • Security Department (Valhalla Colony)

    The security department is responsible for the security of the colony and acts as primary "law enforcement" for all who reside there. They respond to fights, act as crowd control, provide security for high ranking personnel and/or dignitaries as well as more mundane tasks such as theft, civil complaints, missing items, etc. They are also well prepared to repel invaders should an outside force attempt to take the colony. Security staff are split between colony work and the attached vessel.

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  • Engineering (Ning'Tao)

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  • Engineering/Operations (Valhalla Colony)

    The engineering department has the enormous task of keeping the colony working; they are responsible for making repairs, fixing problems, and making sure that it is ready for anything. The operations department is responsible for keeping colony systems functioning properly, rerouting power, bypassing relays, and doing whatever else is necessary to keep the colony systems operating at peak efficiency.

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  • Medical (Ning'Tao)

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  • SB900 Command (Primary Manifest)

    The Command department is ultimately responsible for the ship and its crew, and those within the department are responsible for commanding the vessel and representing the interests of Starfleet.

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  • Science (Valhalla Colony)

    The science department is responsible for recording data, testing new ideas out, and making discoveries.

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  • Mercenaries (Ning'Tao)

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  • Medical & Counseling Department (Valhalla Colony)

    The medical & counseling department is responsible for the mental and physical health of the crew, from running annual physicals to combating a strange plague that is afflicting the crew to helping a crew member deal with the loss of a loved one.

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  • Passengers (Ning'Tao)

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  • Intelligence (Valhalla Colony)

    The Intelligence department is responsible for gathering and providing intelligence as it becomes possible during a mission; during covert missions, the intelligence department also takes a more active role, providing the necessary classified and other information.

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  • Diplomatic Detachment (Valhalla Colony)

    Responsible for representing the Federation and its interest, members of the Diplomatic Corps are members of the civilian branch of the Federation.

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  • Judge Advocate General's Corps (Valhalla Colony)

    JAG officers are the military lawyers of Starfleet. They represent criminals as well as victims in a military tribunal and can help advise the Diplomatic Department, as well as the Command Staff, in any matters that may arise.

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  • Flight Control (Primary Manifest)

    Responsible for the navigation and flight control of a vessel and its auxiliary craft, the Flight Control department includes pilots trained in both starship and auxiliary craft piloting. Note that the Flight Control department does not include Fighter pilots.

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  • VI MEF; 3d Marine Exp. Bgde; 3d Marine Reg; D Company (Valhalla Colony)

    When the standard security detail is not enough, marines come in and clean up; the marine detachment is a powerful tactical addition to any ship, responsible for partaking in personal combat, from sniping to melee.

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  • Dendrian Order (Valhalla Colony)

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  • Docked Ships (Valhalla Colony)

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  • Security/Tactical Department (Primary Manifest)

    The security department is responsible for the internal security of the station and acts as primary "law enforcement" for all who are aboard. They respond to fights, act as crowd control, provide security for high ranking personnel and/or dignitaries as well as more mundane tasks such as theft, civil complaints, missing items, etc. They are also well prepared to repel boarders should an outside force attempt to take the station. Security staff are also found on away teams to provide security for the attached ship and personnel.

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  • Operations (Primary Manifest)

    The operations department is responsible for keeping ship systems functioning properly, rerouting power, bypassing relays, and doing whatever else is necessary to keep the ship operating at peak efficiency.

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  • Engineering (Primary Manifest)

    The engineering department has the enormous task of keeping the ship working; they are responsible for making repairs, fixing problems, and making sure that the ship is ready for anything.

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  • Science (Primary Manifest)

    From sensor readings to figuring out a way to enter the strange spacial anomaly, the science department is responsible for recording data, testing new ideas out, and making discoveries.

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  • Medical Department (Primary Manifest)

    The medical & counseling department is responsible for the mental and physical health of the crew, from running annual physicals to combating a strange plague that is afflicting the crew to helping a crew member deal with the loss of a loved one.

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  • Counseling Department (Primary Manifest)

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  • Intelligence (Primary Manifest)

    The Intelligence department is responsible for gathering and providing intelligence as it becomes possible during a mission; during covert missions, the intelligence department also takes a more active role, providing the necessary classified and other information.

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  • Diplomatic Detachment (Primary Manifest)

    Responsible for representing the Federation and its interest, members of the Diplomatic Corps are members of the civilian branch of the Federation.

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  • Temporal Affairs (Primary Manifest)

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  • Judge Advocate General Corps (Primary Manifest)

    JAG officers are the military lawyers of Starfleet. They represent criminals as well as victims in a military tribunal and can help advise the Diplomatic Department, as well as the Command Staff, in any matters that may arise.

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  • Marine Command (Primary Manifest)

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  • VI MEF; 3d Marine Exp. Bgde; 3d Marine Reg (Primary Manifest)

    When the standard security detail is not enough, marines come in and clean up; the marine detachment is a powerful tactical addition to any ship, responsible for partaking in personal combat, from sniping to melee.

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  • VI MEF; 3d Marine Exp. Bgde; 3d Fighter Wing (Primary Manifest)

    The best pilots in Starfleet, they are responsible for piloting the starfighters in ship-to-ship battles, as well as providing escort for shuttles, and runabouts.

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  • Starfleet Academy Satellite Offices (Primary Manifest)

    Satellite Offices of the Starfleet Academy. Cadets may spend their entire academy term at this location.

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  • USS Ptolemy -- Attached Ship (Primary Manifest)

    This section denotes all members of SB900 that are assigned to the USS Ptolemy, an Ascension class vessel, that is attached to the base on an as-needed basis.

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  • Docked Ships (Primary Manifest)

    Ships that are docked with SB900 can be placed in this section so that their COs can place any posts from their sites that may be beneficial to SB900 on this site.

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  • Resident Dignitaries (Primary Manifest)

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  • Archadians (Primary Manifest)

    This section denotes the Archadians on the planet that are involved in the current storyline. This does not list any Archadians housed on SB900.

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  • Dendrian Order (Primary Manifest)

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  • Civilian Affairs (Primary Manifest)

    Civilians play an important role in Starfleet. Many civilian specialists across a number of fields work on occasion with Starfleet personnel as a Mission Specialist. In other cases, extra ship and station duties, such as running the ship's lounge, are outsourced to a civilian contract.

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