USS Ptolemy

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USS Ptolemy

Hull Name: Ascension

Classification: Explorer / Battleship / Deterrence Capitol ship

Date Commissioned: 2387

Contents

Specifications

Maintenance

Expected Hull Life: 120 years

Refit: 10 years

Resupply: 5 years


Dimensions

Height: 154.8

Length: 1,400m

Width: Between nacelles: 523.8m, Saucer: 359.5m

Decks: 44

Mass: 10,000,000


Crew Capacity

Officers: 390

Enlisted: 1200

Marines: 310

Civilians: 300

Holographic: 600

Evacuation Capacity: 7,000


Weapons Compliment

Phasers: 26x Type XIII phaser arrays

Torpedos: 12x turret mounted (8 on dorsal saucer, 4 on ventral saucer(Mark 2 turrets, capable of greater movement over 3 axis)) Mark II torpedo launchers, capable of burst firing up to 2 torpedoes before reloading

Torpedo Type and Quantity: 1500x Quantum, 600x Photon, 50x Tricobolt


Defensive Systems

Shields: Enhanced Multi-Layered Regenerative Shielding System

Armour: 10cm Ablative Armour covering the entire ship, additional 2cm over key areas of the ship

Hull: Standard Duranium-Tritanium triple hull

Structural Integrity Field: Enhanced level Structural Integrity Field


Speed

Full Impulse Speed: 0.25c

Warp Cruising Speed: Warp 8

Maximum Warp: Warp 9.5

Emergency Warp: Warp 9.997 for 12 hours

QSD Capable: Yes


Shuttle/Hanger Capacity

Shuttlebays/hangers: 1, very large bay at rear of ship

Worker Bees: 18 Standard Worker Bees

Shuttles: 10x Type 11, 10x Type 8

Runabouts: 4x Argo, 2x Delta flyer, 2x Venture, 1x Ascension class yacht stored in the underside of the saucer section

Fighters: 10x Valkyrie

Transports: 0



General Notes

Designed in early 2345, the Ascension-class was meant to be the next flagship of Starfleet. However, due to the sheer size of the vessel, the power requirements, and the prohibitive costs of building it, the design was shelved.


In 2380, after the Dominion War, the Borg attacks on Federation space, and other minor skirmishes, the Advanced Starship Design Bureau pulled the design for the Ascension-class off the shelves and had a closer look at it. They started to update the design, making space for all the latest weaponry such as the Type-XII phasers (which were upgraded to Type-XIII while the Ascension was still in the development stages). The designers also looked at the hull and shields, which at the time were inadequate for a capital ship such as this. They added an additional layer of hull to make it triple-layered, incorporated a regenerative shield system (similar to the one equipped on the Sovereign-class), enhanced the shield generators to produce more shield power, and increased the available power to the shield generators.


Next they looked at the power systems, which required a drastic upgrade to accommodate all of the modern weaponry. There was also a requirement for a higher warp factor. The designers and the Starfleet Corps of Engineers worked tirelessly on this problem for months, experimenting with various types of warp cores, even upgrading them to produce more power, but no design proved to be enough to power such a large ship. The designers decided to get radical. Thus far, the tests of the Excalibur-class with its dual warp core system had proven quite successful. They ran a simimulation of rigging up three warp cores in the same fashion and were quite pleased with the results they achieved. Two warp cores running at 75% could power the ship for normal operations, with the third kept on hot standby. In Red Alert conditions, the third warp core could power up to provide much of the needed power for shields and weapons. They also installed massive fusion reactors to power the impulse systems and provide secondary power for the ship, which can power the shields at 50% while the third warp core is brought online.


Initial simulations proved that the design was viable but it was somewhat lacking in tactical situations because it could not make effective use of its torpedoes. This sent the designers back to the drawing board to try and find a way to make the ship more agile so it could bring its torpedoes to bear more easily. One designer, after looking over the Sovereign-class and its Mark-I torpedo turret, decided that these systems could be brought to the Ascension. He had to scale down the launchers to make them more compact and, in the end, he had a design that pivoted along the three axis, but could only fire a two-torpedo salvo. In simulations, with these new turrets placed on strategic points on the saucer, the combat effectiveness of the Ascension went through the roof.


Designers were also quick to include the Quantum Slipstream Drive into the design of the Ascension, wanting the ship to have the latest design and systems.


January 23, 2382: The keel of the hull for the Ascension was laid down at Utopia Planitia Fleet Yards. Two years later, the computer systems and various drive systems were being installed, and the hull was 75% complete. In another construction bay, the keel for the U.S.S. Toshiba was being laid down.


May 15, 2384: The still incomplete U.S.S. Ascension leaves dry-dock under heavy escort for engine, computer and warp field tests. The impulse engines perform admirably and easily push the ship forward at 25% power. As expected from the initial design, the ship is not very agile. The computer performs exactly as it was designed to, the only hitch being the warp systems: the warp nacelles were incorrect when compared with the rest of the ship, and is limited to only Warp 3. This proves to be a major failing for the project, resulting in the halt of the U.S.S. Toshiba until the warp field problems can be fixed.


Another problem discovered in the testing is the EPS grid. Quite simply, it is not strong enough to handle all the raw power provided by three warp cores operating at the same time. A stronger, reinforced EPS grid is designed and installed, leaving the ship mothballed in dry-dock for six months while these modifications are made. Upon the successful repair and testing of the new systems, construction on both the Ascension and Toshiba resumes.


March 30, 2385: The Ascension leaves dry-dock once again, this time with all of her offensive and defensive weaponry installed and online. The ship passes all firing tests superbly. Tactical sensors pass admirably as well, and the newly-installed torpedo turrets enable the Ascension to put out a well-rounded spread of torpedoes at all angles, giving the ship good combat potential.


The Ascension returns to dry-dock for further fitting out, having all decks and their components installed. The designers also install a new computer core which operates on prototype software: a semi-sentient artificial intelligence which can interact with the crew, as well as make up additional holographic crew members in time of crisis. It also incorporates the Emergency Medical Holographic Program (EMH), the Emergency Command Holographic Program (ECH), and the Emergency Security Holographic Program (ESH). The AI can run all six of the Ascension's computer cores.


February 23, 2387: The U.S.S. Ascension is formally commissioned with the registry number NX-79419 and sent out on its shakedown cruise with a two-vessel escort.


After Successful completion the U.S.S. Ascension was given an NC registry number and the second off the line was the U.S.S. Ptolemy

Additional Notes

The shuttle bay uses a racked storage and launch system for its shuttles. Shuttle racks are four-high and line the outer walls of the Shuttlebay with runabouts and fighters situated on the ground level. Fighters are always stored in such a way that they can be easily launched.


With the immense size of the Ascension, the designers found that the traditional turbolift system had gotten too slow, even with all the modern technology in the cars and system. The lift would take a lot longer to reach its destination. The Ascension-class does incorporate a turbolift system, the cars being larger than the standard cars, and have fold-down chairs along the walls to allows for seating.


The Ascension also has a built in site-to-site transporter system, completely isolated from all external transporter systems. Running on cables rather than wireless transmission, this system is used to travel from one end of the ship to the other. For example, there is a station outside of Engineering, which can be used to transport up to a similar station located on Deck 2 before traveling up to the bridge on the lift, the main reason for not having one on the bridge is security. The transporter system can also be completely shut down at a moments notice in case of intruders. There are a limited number of these transporter stations scattered around the ship, with one on every third deck.


Deck Listing

Deck Description
1 Bridge, Captain's Ready Room, Briefing Room, Observation Lounge, Aft Bridge Airlock
2 Captain's Quarters, Executive Officer's Office, Transporter Rooms 1&2, Escape Pods
3 Executive Officer's Quarters, Chief Operations Officer's Office, Enlisted Affairs Office, Senior and Junior Officers Quarters
4 Primary Communication's Array, Tactical Offices, Primary Shield Generators, Secondary Forward Torpedo Launchers, Torpedo Storage, Junior Officers and Crew Quarters, Escape Pods
5 Security Offices, Brig, Primary Armory, Combat Training Holodeck, Phaser Range, Junior Officers and Crew Quarters, Holodeck 1-4, Tertiary Tractor Emitter, Cargo Bays 1-4
6 Diplomatic Officer's Office, Grand Hall, Diplomatic Reception Halls, Specialized Diplomatic Suite with Galley/Kitchen, Specialized Hospital with Variable Environmental Controls, Theater, Saucer Section Computer Core (Level 1), Escape Pods
7 Chief Strategic Operations Officer's Office, Strategic Operations Planning Room, Saucer Section Computer Core (Level 2), Arboretum, Impulse Engines, Crew Lounge
8 Junior Officer's and Crew Quarters, Forward Sensor Array (Upper Level), Saucer Section Computer Core (Level 3), Arboretum (Upper Level), Escape Pods
9 Officer's Mess Hall, Enlisted Mess Hall, Secondary IDF Generator, Forward Sensor Array (Main Level), Arboretum (Main Level), Cargo Bay 5&6, Cargo Transporters, Manufacturing and Heavy Machine Shop, Heavy Fabrication Center
10 Sickbay, Primary Sickbay Support Systems (ICU, Biohazard Support, Radiation Treatment Wards, Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation Suites, etc.), Chief Medical Officer's Office, Escape Pods
11 Chief Counselor's Office, Counseling and Family Services Center, Child Care Facilities, Crew Quarters, Gymnasium, Ship's Library, Civilian Quarters, School
12 Promenade Deck (Various Shops and Restaurants). Commercial Transporter Rooms 1&2, Commercial Cargo Bays 1-10, Escape Pods
13 Chief Science Officer's Office, Science Offices, Science Labs 1 and 2, Non-Specific Science Labs 1-8, Stellar Cartography, Astrometrics, Aeroponics Bay, Crew Quarters, Primary Forward Torpedo Launchers, Torpedo Storage, Airlock
14 Quarter Master's Office, Emergency Supplies and Rations Storage
15 Secondary Engineering, M/ARA Secondary Reactor, Deuterium Storage, Deuterium Injectors, Emergency Power Generators 1-5
16 Maintenance Bays, Crew Quarters, Torpedo Storage
17 Port and Starboard Ventral Saucer Phaser Arrays, Secondary Tractor Emitter, RCS Thruster Quads
18 Crew Quarters, Engineering Hull Computer Core (Level 1), Primary Shield Generators, Primary Forward Torpedo Launchers, Torpedo Storage, Secondary Communications Array
19 Primary Environmental Control, Primary IDF Generator, Lateral Sensor Array, SIF Generators, Auxiliary Tractor Beam Control, Engineering Hull Computer Core (Level 2), Primary Aft Torpedo Launchers, Torpedo Storage
20 Upper Engineering Level 3, Engineering Hull Computer Core (Level 3), Secondary ODN/EPS Trunks, Cargo Bays 5-9, Environmental Controls, Auxiliary Deflector Control, Secondary Sickbay, Secondary Sickbay Support Systems (ICU, Biohazard Support, Radiation Treatment Wards, Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation Suites, etc.), Escape Pods
21 Upper Engineering Level 2, Power Distribution Center, Deflector Array and Controls, Engineering Hull Computer Core (Level 4), Transporter Room 5-8, Secondary Shield Generators, Escape Pods
22 Upper Engineering Level 1, Main Navigational Deflector, RCS Thruster Access, Deuterium Storage, Deuterium Injectors, Engineering Hull Computer Core (Level 5), Holodeck 5-8, Enlisted Officer's Lounge, Docking Hatch, Aft Phaser Array
23 Main Engineering, Battle Bridge, Transporter Rooms 5&6, Deuterium Storage, Emergency Power Generators 6-9, Escape Pods
24 Main Engineering Lower Level 1, Deuterium Storage, Fusion Reactors 1 & 2, Antimatter Generator, Antimatter Pods, Antimatter Injector
25 Main Engineering Lower Level 2, CEO's Office and Quarters, Deuterium Storage and Processing, Docking Ports, ODN/EPS Main Trunks, Industrial Replicators, Escape Pods
26 Chief Intelligence Officer's Office, Intelligence Situation Room, Tertiary Armory, Secondary Aft Torpedo Launchers, Torpedo Storage, Airlocks, RCS Thrusters
27 Variable Environment Quarters, Aquatic Laboratory, Aquatics training and recreation pool, Variable-Gravity Laboratory, Escape Pods
28 Air Group Commanding Officer's Office, Air Group Executive Officer's Office, Crew Lounge, Escape Pods
29 Flight Control/Fighter Operations, Pilot Briefing Room, Primary Tractor Emitters, Secondary Environmental Control, Shuttlebay (Level One), Shuttlebay Flightdeck Control
30 Tertiary Sickbay, Tertiary Sickbay Support Systems (ICU, Biohazard Support, Radiation Treatment Wards, Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation Suites, etc.), Primary Tractor Emitters, Secondary Environmental Control, Shuttlebay (Level Two), Shuttlebay Flightdeck Control
31 Shuttlebay Flight Deck, Shuttle and Fighter Launch Systems, Shuttle Maintenance Stormcrow Runabout Bay (Upper Level), Runabout Flightdeck Control
32 Runabout Bay (Main Level), Runabout Maintenance, Escape Pods
33 Fighter Flight Deck, Fighter Launch Systems, Fighter Maintenance
34 Shuttle and Fighter Storage, Elevator Hydraulics, Emergency Power Generators 10-15, Aft Workbee Storage, Aft EVA Airlock
35 Marine Corps Offices, Marine Commanding Officer's Quarters, Marine XO's Quarters, Marine Barracks, Marine Lounge, Secondary Combat Training Holodeck, Secondary Armory, Escape Pods
36 Marine Barracks, Combat Training Holodeck, Gymnasium, Marine Physical Fitness Training Course, Marine A-Class Classrooms, Cargo Bays 10-20, Escape Pods
37 Fusion Reactor Blast Doors, Vacuum vessel, Neutral beam injector (ion cyclotron system), Magnetic field coils, Transformers/Central solenoid, Cooling equipment (cryostat, cryopump)
38 Fusion Reactor (Upper Level)
39 Fusion Reactor (Main Level)
40 Fusion Reactor (Lower Level)
41 Reactor Support struts, magnetic confinement and inertial confinement restrictors
42 Emergency Fusion Reactor ejection module, Blast Doors
43 Waste Management, Hazardous Material Storage and Containment, Plasma Relay Control Rooms
44 Ventral Phaser Array, Ventral Tractor Beam Emitter, Warp Core Ejection Hatch
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