Starfleet Academy

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[[Category:Starfleet Branches]]

Revision as of 09:57, 17 December 2012

All Starfleet officers must attend Starfleet Academy and complete a minimum four year training program, however some courses may last much longer.


Most students enter the Academy at age 18. The Academy adds four years to that, plus one year for each Cadet Cruise taken (if any). Those who wish to pursue a career in command can add two more years of specialized command training. The Academy consists of two primary campuses, one at San Francisco, Earth, the other on Starbase 1, in orbit around Earth. However there are other affiliated campuses spread across the Federation. There are several other training sites in sector 001, including a flight training area near Saturn's orbit.


All students who apply must have a certain level of learning prior to admission. This includes being able to speak, read, and write Federation Standard, and having good mathematics skill. However, Starfleet Academy is very selective, and only has a limited number of spaces available for prospective Cadets. Students may wish to have already studied a variety of subjects in order to increase their chances of acceptance. All students who apply to the Starfleet Marine Academy must pass a high level of physical requirements. Students who show great promise, upon acceptance to the academy, are made Red Squad cadets, the best of the best.


After admission, Cadets begin the standard four-year program to train for their roles in Starfleet. During the first two years at the Academy, Cadets gain a solid background in the skills important to all Starfleet officers in the Academy's General Studies program.


In order to be considered for positions aboard prestigious vessels, like the Enterprise, skills should be much higher. Honors graduates have very high skill levels. They are among the first considered for positions aboard those vessels. The class Valedictorian and Salutatorian each may choose their station assignment, making these graduates the most highly prized.


Contents

Academy Training and Courses

General Studies

All Cadets are required to take a core set of courses used to teach a number of skills. All Cadets are required to take these courses, regardless of their fields of study. If any of these courses are in a cadet's Major or Minor field of study, the higher requirement takes precedence.


The skills obtained from these core courses are as follows:


  • Administration
  • Weapons: Phasers
  • Unarmed Combat (or specialized unarmed combat type)
  • Computer Operation
  • Computer Programming
  • Electronics Operations: Sensors
  • Electronics Operations: Transporters
  • First Aid
  • History: Federation
  • Language: (Federation Standard)
  • Language: (any non-native)
  • Law: Federation
  • Mathematics
  • Physics
  • Pilot: Shuttlecraft
  • Starfleet Protocol
  • Vacuum Suit Operations
  • Xenobiology: General
  • Xenology: General
  • Zero-G Operations


The fields to Major and Minor in are:

  • Communications
  • Counseling
  • Engineering
  • Helm/Navigation
  • Intelligence
  • Judge Advocate General
  • Marines (Trained at Starfleet Marine Academy)
  • Medicine
  • Operations
  • Science
  • Security


At the end of the second year of Academy training, Cadets should choose a Major and Minor course of study from the above list. Following is the list of the skills taught within each field.


Communication

Communications Majors provide both audio and video communications with personnel on ship and on planets, and provide an interface with Starfleet Command through the subspace radio on board.


Generally, Cadets who Major in Communications will Minor in Security. Those Cadets are working towards becoming Tactical Officers on board a Starship. Some Cadets interested in Command may also Minor in Helm/Navigation. Those Cadets will also want to attend Command School.

Training includes:

  • Diplomacy
  • Electronics Operations: Communications
  • Electronics Operations: Security
  • Electronics: Communications
  • Electronics: Computers
  • Electronics: Sensors
  • General Services: (specialty)
  • Language: Federation Standard
  • Language: (Non-Native)
  • Psychology: (Terran)
  • Starfleet Protocol
  • Xenobiology: General
  • Xenology: General
  • Xenology: (specialty)


Counseling

Counselors act as general overseers of the crew's mental well- being. They give advice and guidance for personal problems that crewmembers may have. If necessary, they can provide psychiatric and psychological treatment and care. Counselors can also refer clients to other medical personnel for more conventional treatments. They work closely with the Chief Medical Officer. They may have several more Language, Psychology, and Xenology skills than the requirements below. Counselors do not have to choose a Minor.


Training includes:

  • Diagnosis: (Terran)
  • Diagnosis: (native or non-Terran)
  • Diagnosis: (non-native and non-Terran)
  • Diplomacy
  • Electronics Operations: Life Support
  • Electronics Operations: Medical
  • Language: (non-native)
  • Physiology: (Terran)
  • Physiology: (native or non-Terran)
  • Psychology: (Terran)
  • Psychology: (native or non-Terran)
  • Psychology: (non-native and non-Terran)
  • Xenobiology: General
  • Xenology: General
  • Xenology: (non-native)
  • Xenophysiology (non-native -and- non-Terran)


Engineering

Engineering personnel provide the necessary repair and upkeep of equipment aboard ship. It is suggested that prospective Engineers select one (or more) Engineering skills to specialize in.


Note that Starfleet Engineers, at first, are primarily concerned with the various electronics systems throughout the ship. This is due to the Federation's heavy use of electronic equipment for almost every function. The only non-electronic equipment aboard most ships are the Warp drives and Impulse engines. However, Engineers can specialize in any Engineering or Mechanic field, because Starfleet encourages research and development of newer and better systems.


Cadets Majoring in Engineering usually take Helm /Navigation as their Minor. Some smaller ships may use the Engineer as a back-up commander. Those Engineers may Minor in Operations, and will want to go to Command School.


Training includes:

  • Armory: Phasers
  • Armory: Photon Torpedoes
  • Armory: Starship Phasers
  • Electronics: Communications
  • Electronics: Computers
  • Electronics: Deflector Shields
  • Electronics: Life Support
  • Electronics: (specialty)
  • Electronics: Sensors
  • Electronics: Transporters
  • Engineer: (specialty)
  • Engineer: Impulse Drives
  • Engineer: Warp Drives
  • Mechanic: (specialty)
  • Mechanic: Impulse Drives
  • Mechanic: Warp Drives
  • Subspace Mechanics


Helm & Navigation

Helm and Navigation personnel provide the ship with pilots and co-pilots. They also provide the ship with experienced Shuttlecraft and Runabout pilots and co-pilots.


Generally, Cadets who Major in Helm/Navigation are Cadets who eventually wish to become Commanders themselves. Those cadets will also wish to attend Command School.


Appropriate Minors include Communications, Operations, and Engineering.

Training includes:

  • Astronomy
  • Astrogation: Warp Drive
  • Astrophysics
  • Electronics Operations: Communications
  • Electronics Operations: Deflector Shields
  • Electronics Operations: Photon Torpedoes
  • Electronics Operations: Starship Phasers
  • Electronics: Computers
  • Electronics: Deflectors
  • Gunner: Photon Torpedoes
  • Gunner: Starship Phasers
  • Leadership
  • Pilot: Runabout
  • Pilot: Starship
  • Strategy: Space
  • Subspace Mechanics
  • Tactics: Space


Intelligence

This is the major for Cadets that wish to join the Starfleet Intelligence Service (SFI). Intelligence Cadets study a program which will prepare them for a variety of positions within SFI including field operations, intelligence analysis, SIGINT collection, and many others. Cadets are encouraged to choose a government or organization as a specialty to study during their time at the Academy. Some examples include the Cardassian Union, the Dominion and the Borg.


Intelligence Cadets usually take courses in Communications, Operations or Security , but any other division can be taken as a Minor.


Training includes:

  • Cryptanalysis
  • Electronics Operations: Communications
  • Electronics Operations: Security Systems
  • Electronics: Communications
  • Electronics: Sensors
  • Intelligence Analysis
  • Interrogation
  • Language: (specialty)
  • Pilot: Runabout
  • Psychology: (specialty)
  • SIGINT Collection/Jamming
  • Starfleet Protocol
  • Strategy: Space
  • Survival: (specialty)
  • Tactics: Small Units
  • Unarmed Combat
  • Weapons: Phaser
  • Xenology: (specialty)


Judge Advocate General

This Major is for cadets who wish to join the Starfleet Judge Advocate General's Corps. The fleet's JAGs are responsible for the investigation, prosecution, and defense of the men and women enlisted in Starfleet. In addition, they practice interplanetary, operation, labor, contract, environmental, tort, and administrative law. In addition, Starfleet Judge Advocates assist in the development and ratification of treaties and act as legal advisors to members of the admiralty. Each JAG officer is responsible for a certain group of individuals, or sphere of influence, in Starfleet.


Each cadet will obtain an interplanetary law degree during their time in the Academy. Starfleet Judge Advocates uphold and protect the rights of Starfleet personnel and the virtues of the Federation and Starfleet Charters. Newly commissioned judge advocates receive immediate responsibility in handling significant legal issues. They encounter a diversified, challenging and rewarding law practice stationed throughout the Federation.


Cadets Majoring in JAG usually take Operations as their Minor.


Training includes:

  • Administration
  • Diplomacy
  • History: Federation
  • Law: Federation: (general)
  • Law: Federation: Administrative
  • Law: Federation: Claims
  • Law: Federation: Contracts
  • Law: Federation: Criminal
  • Law: Federation: Interplanetary
  • Law: Federation: Operational
  • Law: (non-Federation)
  • Language: (non-native)
  • Psychology: (Terran)
  • Psychology: (native or non-Terran)
  • Starfleet Protocol
  • Xenology: General
  • Xenology: (non-native)


Medicine

Medical personnel provide day-to-day medical care to the people aboard ship, and treat injuries just like any other doctor.


Medical Cadets do not usually Minor in any other field, but are required to take four elective skills, which may be any science or medical skill. More than two specialization fields are encouraged by Starfleet, but not required. Ship's Doctors should consider taking at least one Medicine: (other race) skill for most of the races that they would normally come in contact with during normal ship's operations. Each racial skill must be learned separately.


Medical Cadets have generally completed medical studies on their respective homeworlds, and thus generally start their Academy training at age 25. They go through a different type of training program than do any other type of Cadet. The Academy medical training lasts eight years, but does not include an internship.


Training includes:

  • Biology (or Xenobiology: (specialty))
  • Biochemistry (or Xenobiochemistry: (specialty))
  • Diagnosis: (Terran)
  • Diagnosis: (native or non-Terran)
  • Diagnosis: (non-native -and- non-Terran)
  • Diplomacy
  • Electronics Operations: Life Support
  • Electronics Operations: Medical
  • Electronics Operations: Sensors
  • Physician: (Terran)
  • Physician: (native or non-Terran)
  • Physician: (non-native -and- non-Terran)
  • Physiology: (Terran)
  • Physiology: (native or non-Terran)
  • Psychology: (Terran)
  • Psychology: (native or non-Terran)
  • Psychology: (non-native -and- non-Terran)
  • Xenophysiology: (non-native -and- non-Terran)


Operations

This is the Major for Cadets who wish to pursue advancement in the command line fields of Starfleet.


Operations Majors provide an interface between the day-to-day normal activities of the crew on board ship and the command personnel. Operations personnel study a program designed to give them a working knowledge of all other divisions in Starfleet. Ops Officers are frequently trained to become commanders themselves. The Ops Cadet usually takes courses in both Communications and Helm/Navigation, but can take any other division as a Minor.


Training includes:

  • Administration
  • Astrogation: Warp Drive
  • Astrophysics
  • Electronics Operations: Communications
  • Electronics Operations: Photon Torpedoes
  • Electronics Operations: Starship Phasers
  • Electronics Operations: Security Systems
  • Electronics: Communications
  • Electronics: Computers
  • Electronics: Sensors
  • Gunner: Photon Torpedoes
  • Gunner: Starship Phasers
  • Pilot: Runabout
  • Pilot: Starship
  • Strategy: Space
  • Tactics: Small Units
  • Tactics: Space


Sciences

Science personnel provide the investigative research for ships and transmit that information back to Starfleet Command. Science personnel are also useful on landing parties and at Starbases.


Starfleet requires the Sciences Cadet to study at least two additional specializations. They may be from any science field, though they are usually non-Medical. If Sciences is chosen as a Minor, no specializations are needed.


Training includes:

  • Astronomy
  • Astrophysics
  • Biology
  • Biochemistry (or Xenobiochemistry: (specialty))
  • Botany (or Xenobotany: (specialty))
  • Chemistry
  • Comparative Archaeology: (race)
  • Ecology (or Xenoecology: (specialty))
  • Genetics (or Xenogenetics: (specialty))
  • Geology
  • Physics
  • Physiology: (Terran)
  • Physiology: (specialty)
  • Subspace Mechanics
  • Xenobiology: General
  • Xenology: General
  • Zoology (or Xenology: (specialty)


Security

Security forces provide basic police duties on ship, as well as protective duties to landing parties. Some Security personnel will take additional training as Starfleet Marines.


The Normal Minor field for Security is Communications. The Security Officer (also called the Tactical Officer) is usually expected to operate the ship's communications systems.

Training includes:

  • Weapons: Phaser
  • Unarmed Combat
  • Diplomacy
  • Electronics Operations: Phaser Cannons
  • Electronics Operations: Security Systems
  • Gunner: Phaser Cannon
  • Federation Martial Arts: (Anbo-Jytsu)
  • Vehicle training
  • Small weapons combat
  • Psychology: (Terran)
  • Survival: (choose)
  • Tactics
  • Tactics: Small Units


Cadet Cruise

After completing class work at the Academy, Cadets are usually sent on a one-year cruise in space, where their performance is evaluated by officers in the field. During that cruise, the officer-in-training carries the rank of Cadet (Cdt) or Officer Cadet (OCdt) for the Marines. This rank is considered to be one below Ensign, but still an officer's grade and rank. Sometimes, due to extremely good performance of duties, a Cadet will be promoted to Acting Ensign (with an increase in pay and rank) in the field.


Cadet Cruise Assignments may include:

  • Special Assignment
  • Starship Division
  • Exploration Division
  • Military Division
  • Colonization Division
  • Marines Division
  • Starbase Division


Command School

Cadets who want to become Department Heads or Top Command personnel are usually required to attend Command School for two years following their Cadet Cruise. At Command School, they will obtain the following skills important for holding positions of responsibility and authority over other officers.


Department Heads are defined as the persons holding the following positions:

  • Chief Engineer
  • Chief Medical Officer
  • Tactical Officer
  • Chief Science Officer
  • Chief of CONN


Top Command personnel are:

  • Captain
  • First Officer
  • Chief of Operations


Training includes:

  • Administration
  • Astrogation: Warp Drive
  • Computer Operations
  • Computer Programming
  • Diplomacy
  • Electronics Operations: Sensors
  • General Services: (specialty)
  • History: Federation
  • Law: Federation
  • Leadership
  • Psychology: (non-native -and- non-Terran)
  • Strategy: Space
  • Tactics: Small Units
  • Tactics: Space
  • Teaching
  • Xenology: (Romulan or Borg)


Non-Commissioned Personnel

Non-Commissioned personnel (Non-Comms) join Starfleet for a career, but do not aspire to achieve commissioned rank. They fill the jobs of the day-to-day operations of the ship. They usually join Starfleet at age 18 and go through a shorter education than Cadets. They may choose a career in one of these fields: Engineering, Science, Security, or Services.

Starfleet Marine Academy

The Starfleet Marine Academy, located on Mars in the Sol system, is similar to Starfleet Academy but specializing only in combat training for the Starfleet Marines Corps. Twenty-fourth century technology, and particularly Holodeck technology, have made it possible to give rank-and-file soldiers the kind of intensive military training that was the sole preserve of special forces units a mere four centuries before. Starfleet Marines are exceptionally well trained and capable, even by Starfleet standards. They are meant to operate primarily on planetary surfaces, both land and water, but are also trained to participate in space-based operations as well. Their skills reflect the fact that they frequently have to operate in a long-range reconnaissance fashion, often with little or no support from Starfleet.

Unlike Naval personnel, Starfleet Marines must meet exacting physical criteria. They are particularly expected to display above-average intelligence along with exceptional endurance and coordination.

The Starfleet Marine Academy is extremely strict and much more militarist than the Starfleet Academy. While the Starfleet navy tends to maintain order in a loose but firm manner, some have called the Marine Corps' management technique stringent or even harsh. Quite simply, Marine commanders do not tolerate anything less than the absolute best in their men, knowing that to do so would risk the lives of others. There is little room for error in such a dangerous and important field.

Starfleet Marines are given training in the following areas:

  • Administration
  • Armory: Weapons
  • Astrogation
  • Camouflage
  • Computer Ops
  • Computer Programming
  • Demolition
  • Electronic Ops.: Communications
  • Electronic Operations.: Sensors
  • Electronic Operations.: Transporters
  • First Aid
  • Forward Observer
  • Gunner: Phaser Cannon
  • Guns: Infantry Anti-Vehicle
  • Guns: Photon Grenade Launcher
  • Intelligence Analysis
  • Interrogation
  • Language: Federation Standard
  • Leadership
  • Navigation
  • Orienteering
  • Parachuting
  • Phaser Handling
  • Pilot: Shuttlecraft
  • Powerboats
  • Reconnaissance
  • Small Weapons Combat
  • Survival: Asteroid/Moons - Class I
  • Survival: Adaptable Planets - Class K
  • Survival: Terrestrial Planets - Class M
  • Survival: Pelagic (Water) Planets - Class N
  • Starfleet Protocol
  • Scuba
  • Swimming
  • Tactics: Small Units
  • Thruster Suit Ops.
  • Unarmed Combat (or Anbo-Jytsu)
  • Vacuum Suit Ops.
  • Vehicle Driving

There are even more elite troops within the Starfleet Marines for special missions. These troops are even better trained for their missions, which would often be covert in nature. Specialties within the Starfleet Marines include: Demolitions Technician, Underwater Specialist, Anbo-Jytsu Instructor, Computer Specialist, Communications Technician, Cryptographer, Insertion/Extraction Specialist, etc. The existence of some teams are limited to a "need-to-know" basis.

Additionally, Starfleet Marines who are NCO's or Officers receive advanced training in the following areas:

NCO's

  • Administration
  • Leadership
  • Tactics: Small Units


Officers

  • Administration
  • Diplomacy
  • Leadership
  • Orienteering
  • Tactics: Small Units


NCO's are your career sergeants. They provide training and leadership to the Privates, Specialists, and Technicians in Starfleet Academy. Officers are the real leaders - the power behind the power. All Starfleet Marines can expect to go on missions at any time. There are no distinctions due to rank on missions, except for the usual chain of command. Privates with specialized training may be placed on teams with officers, and officers with NCO's, etc. Starfleet picks the best men for the job ahead.


SFMC Advanced Training

There are special schools within the Starfleet Marine Corps which confer additional advanced training.


SFMC Advanced Special Operations School (ASOS)

This school includes advanced training in the following areas:

  • Advanced Phaser Handling
  • Advanced Unarmed Combat
  • Camouflage
  • Communications
  • Demolitions
  • First Aid
  • Fire Support
  • Forward Observer
  • Gunner: Phaser Cannon
  • Guns: Infantry Anti-Vehicle
  • Guns: Photon Grenade Launcher
  • Interrogation
  • Insertion/Extraction
  • Navigation
  • Orienteering
  • Parachuting
  • Reconnaissance
  • Scuba
  • Sketching, Photography, Holography
  • Small Weapons Combat
  • Swimming
  • Tactics: Small Units
  • Thruster Suit Ops.
  • Vacuum Suit Ops.

There are also specialties within the ASOS school. One such specialty is Scout/Sniper Training. This training teaches advanced reconnaissance, survival, and phaser handling. Those who leave this facility, have the ability to be dropped on a hostile planet in a group of two to four marines, find their target, eliminate their target, and return. The missions usually include intelligence gathering and reconnaissance as well.

SFMC Survival, Evasion, Resistance and Escape School (SERE)

Both Starfleet Academy and Starfleet Marine Academy include survival training in it's basic training regime. SERE goes beyond this training, and addresses issues encountered by marines on specific missions and operations. SERE includes more advanced survival with the inclusion of advanced courses in escape for POWs (including how to bypass security systems, stealth, etc.) and resistance training for interrogations and manipulations (including advanced training in psychology, xenology, etc.). Additional training in languages and xenology is available as well.

Explosive Ordinance Disposal (EOD)

This training includes the proper handling, deactivating, and disposal of explosive ordinance. All known explosive ordinance, including foreign made, is touched on in this training.


Other Marine Training

At times marines are required to obtain training from the Starfleet naval facilities including Starfleet Academy.


Starfleet Advanced Combat Pilot Academy (ACPA)

Marine pilots are trained at Starfleet Academy using both the standard Starfleet crafts as well as specialized marine crafts. Pilots, both Marine and Naval, who show exceptional ability are invited to attend ACPA. This "Top Gun" school for advanced combat training includes more in-depth pilot training for combat missions. A wide variety of crafts are taught, both naval and marine.


SFMC Recon

The officers wanting to join the special operations unit SFMC Recon are required to attend both ASOS and SERE as well as attend Starfleet Academy and study in the Intelligence branch to receive the following training:

  • Cryptanalysis
  • Covert Operations
  • Electronics Operations: Communications
  • Electronics Operations: Security Systems
  • Electronics: Communications
  • Electronics: Sensors
  • Intelligence Analysis
  • Interrogation
  • Language: (specialty)
  • SIGINT Collection/Jamming
  • Xenology: (specialty)
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